Tanuki-sama Studios are the creators of Nina Aquila: Legal Eagle
Several months ago, we asked you, our community, to help us solve a problem. NINA AQUILA: LEGAL EAGLE, SEASON ONE needed a “key art” image; a high quality piece of media to go front-and-centre when we’re introducing the game to new people, or in press-releases. Through sales of the game and a limited crowdfunding appeal,…Keep reading
This page contains a summary of Tanuki-sama Studios’ (hereafter referred to as TSS or simply “the studio”) policy regarding fan-art & other fan works. If you want to produce fan-works based on our properties, please make sure you read this policy in its entirety. General Policy We love fan works, having produced many of our…Keep reading
BRIGHTON, UK: Indie developer Tanuki-sama Studios are proud to share that their community have smashed their latest crowdfunding goal just days after launch! Tanuki-sama Studios (TSS), the creators of the award-winning Nina Aquila: Legal Eagle franchise, asked their community to help crowdfund part of the budget for a piece of key art to pair with…Keep reading
We’re starting a funding drive to produce a new piece of of Key Art for Nina Aquila: Legal Eagle, and to raise the budget, we ask for your help! Following on from some recent discussions with members of the press, it’s been brought to our attention that one of the things that Nina Aquila: Legal…Keep reading
Since the release of NINA AQUILA: LEGAL EAGLE, SEASON ONE on Steam on July 9th, we’ve been absolutely blown away by the response from the community – so many streams, tweets, reviews… But also, feedback. One of its major enhancements over prior episodic releases of the game were the character busts of Nina, Dylan and…Keep reading
Artists, do you want to maximise your commission revenue? Then here are 9 ways to secure more commissions!
Are you an artist who produces work via commission? If you are, this article is for you. It’s about how you can increase your revenue by avoiding some of the pitfalls that are probably costing you commissions without you even realising it. A bit about me, first. I’m Ethan Fox, primary developer at Tanuki-sama Studios,…Keep reading
Following a bunch of questions about fan-art lately, we’ve decided to place our ref-sheet for Nina art below. Hope this is useful for people, and we can’t wait to see what you make! Some of the language in the images below is quite strict; obviously, if you’re making fan-art, we’re interested to see your interpretations…Keep reading
NINA AQUILA: LEGAL EAGLE, SEASON ONE′s out TOMORROW, and today, on a “very special episode” of this studio blog, I want to take some time to thank our community. 1,000 days. That’s roughly how long NALE has been in development, leading up to this Steam release. A lot can happen in a thousand days. I…Keep reading
NINA AQUILA: LEGAL EAGLE, SEASON ONE′s out in 2 days, and today we’re celebrating several of the wonderful artists that have helped bring the game to life with their key art & CGs! NALE, as most fans will know, was made with RPG Maker MV, and uses a great many assets that form part of…Keep reading
NINA AQUILA: LEGAL EAGLE, SEASON ONE′s out in 3 days, and we’re running daily blogposts in the run-up to launch! Today, it’s time to learn a bit more about our leading lady, Nina Aquila! (Note: This page contains minor spoilers for Chapters 2 & 3 of NALE Season One) As the titular character, players step…Keep reading
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